Virtual Reality#
Table of Contents#
Resources#
freeCodeCamp
Texts#
Bourg, David M. & Bryan Bywalec. (2013). Physics for Game Developers: Science, Math, and Code for Realistic Effects. 2nd Ed. O’Reilly.
Pangilinan, Erin; Steve Lukas; & Vasanth Mohan. (2019). Creating Augmented & Virtual Realities: Theory & Practice for Next-Generation Spatial Computing. O’Reilly.
Scopatz, Anthony & Kathryn D. Huff. (2015). Effective Computation in Physics: Field Guide to Research with Python. O’Reilly.
Terms#
[ w ] Ambient Computing
[ w ] AR Augmented Reality
[ w ] Cross Reality
[ w ] XR Extended Reality
[ w ] Haptics
[ w ] HCC Human-Centered Computing
[ w ] HCI Human Computer Interaction
[ w ] MAR Mixed and Augmented Reality
[ w ] MR Mixed Reality
[ w ] Reality-Virtuality Continuum
[ w ] Spatial Computing
[ w ] Transreality Game
[ w ] Ubiquitous Computing
[ w ] VR Virtual Reality
[ w ] VR Headset
[ w ] Virtual World
[ w ] Virtuality
[ w ] Wearable Computing